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[RnD] Accurate sphere packing scatter tool for Houdini

Users have noticed that the standard Houdini scatter tool does not always do a good job of evenly distributing points on thin parts of the model.
Now I'm developing my own tool based on equal and unequal sphere packing.
The tool is under development yet

Example of a problem when trying to evenly distributing points with standard Houdini scatter

Example of a problem when trying to evenly distributing points with standard Houdini scatter

My method with equal and unequal point radius

My method with equal and unequal point radius

"Squab" model with equal point radius

"Squab" model with equal point radius

"Squab" model with slightly unequal point radius. Notice the absence of crystal-like artifacts

"Squab" model with slightly unequal point radius. Notice the absence of crystal-like artifacts

"Squab" model with unequal point radius

"Squab" model with unequal point radius