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Round brilliant modeled with gem cut HDA first render test

Test rendering of a round brilliants modeled using my gem cut Houdini tool:
https://www.artstation.com/artwork/r9GEoE

It's been a long time since I first rendered the brilliant model: https://vimeo.com/30343806
Then there was no dispersion in the standard shader. So, I have to develop my own dispersion mantra shader.
Now there is the Dispersion parameter in the Principled Shader.

The result is not as good as I expected. But, it's just a first test of a new modeling technique, not even shader or renderer setup. More jewelry renders coming soon :)

The result is not as good as I expected. But, it's just a first test of a new modeling technique, not even shader or renderer setup. More jewelry renders coming soon :)

Shaded wireframe viewport. Actually there are two models: one for the big gemstone and another one for the small

Shaded wireframe viewport. Actually there are two models: one for the big gemstone and another one for the small